Universal knew that Naughty Dog will not make the next title in the series, so Mark told Universal that �Let me help you guys out, worked with Naughty Dog on the series after all� and his own studio dubbed ∜arney Games� would develop the title.Ĭrash The Wrath of Cortex was the very first multiplatform game in the series, with it releasing on PS2 in October 2001 and later on Xbox January 2002, with a late GameCube release in September 2002. The game started development in 2000 around the time Crash Bash released on the PlayStation One. It has issues, but in the end, it is a nice first shot with the franchise by a new studio and Travelers Tales understood what made Crash great. Without Naughty Dog, how does this turn out? A lot better than many give it credit for honestly.
Signing on talented developer Travelers Tales, we got the fourth mainline platformer in the series. Sony was done with the IP at this point and it was completely in Universal�s hands. This game continues the Crash Retrospective and the first game in this series to leap to the PS2/GC/Xbox era of consoles.